MdeModulePkg[all]
0.98
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Data Structures | |
struct | DEBUG_AGENT_CONTEXT_POSTMEM_SEC |
Macros | |
#define | DEBUG_AGENT_INIT_PREMEM_SEC 1 |
#define | DEBUG_AGENT_INIT_POSTMEM_SEC 2 |
#define | DEBUG_AGENT_INIT_DXE_CORE 3 |
#define | DEBUG_AGENT_INIT_SMM 4 |
#define | DEBUG_AGENT_INIT_ENTER_SMI 5 |
#define | DEBUG_AGENT_INIT_EXIT_SMI 6 |
#define | DEBUG_AGENT_INIT_S3 7 |
#define | DEBUG_AGENT_INIT_DXE_AP 8 |
#define | DEBUG_AGENT_INIT_PEI 9 |
#define | DEBUG_AGENT_INIT_DXE_LOAD 10 |
#define | DEBUG_AGENT_INIT_DXE_UNLOAD 11 |
#define | DEBUG_AGENT_INIT_THUNK_PEI_IA32TOX64 12 |
Typedefs | |
typedef VOID(EFIAPI * | DEBUG_AGENT_CONTINUE )(IN VOID *Context) |
Functions | |
VOID EFIAPI | InitializeDebugAgent (IN UINT32 InitFlag, IN VOID *Context, IN DEBUG_AGENT_CONTINUE Function) |
BOOLEAN EFIAPI | SaveAndSetDebugTimerInterrupt (IN BOOLEAN EnableStatus) |
Debug Agent Library provide source-level debug capability.
Copyright (c) 2010 - 2012, Intel Corporation. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent
#define DEBUG_AGENT_INIT_DXE_AP 8 |
#define DEBUG_AGENT_INIT_DXE_CORE 3 |
#define DEBUG_AGENT_INIT_DXE_LOAD 10 |
#define DEBUG_AGENT_INIT_DXE_UNLOAD 11 |
#define DEBUG_AGENT_INIT_ENTER_SMI 5 |
#define DEBUG_AGENT_INIT_EXIT_SMI 6 |
#define DEBUG_AGENT_INIT_PEI 9 |
#define DEBUG_AGENT_INIT_POSTMEM_SEC 2 |
#define DEBUG_AGENT_INIT_PREMEM_SEC 1 |
#define DEBUG_AGENT_INIT_S3 7 |
#define DEBUG_AGENT_INIT_SMM 4 |
#define DEBUG_AGENT_INIT_THUNK_PEI_IA32TOX64 12 |
Caller provided function to be invoked at the end of InitializeDebugAgent().
Refer to the description for InitializeDebugAgent() for more details.
[in] | Context | The first input parameter of InitializeDebugAgent(). |
VOID EFIAPI InitializeDebugAgent | ( | IN UINT32 | InitFlag, |
IN VOID * | Context, | ||
IN DEBUG_AGENT_CONTINUE | Function | ||
) |
Initialize debug agent.
This function is used to set up debug environment to support source level debugging. If certain Debug Agent Library instance has to save some private data in the stack, this function must work on the mode that doesn't return to the caller, then the caller needs to wrap up all rest of logic after InitializeDebugAgent() into one function and pass it into InitializeDebugAgent(). InitializeDebugAgent() is responsible to invoke the passing-in function at the end of InitializeDebugAgent().
If the parameter Function is not NULL, Debug Agent Library instance will invoke it by passing in the Context to be its parameter.
If Function() is NULL, Debug Agent Library instance will return after setup debug environment.
[in] | InitFlag | Init flag is used to decide the initialize process. |
[in] | Context | Context needed according to InitFlag; it was optional. |
[in] | Function | Continue function called by debug agent library; it was optional. |
Enable/Disable the interrupt of debug timer and return the interrupt state prior to the operation.
If EnableStatus is TRUE, enable the interrupt of debug timer. If EnableStatus is FALSE, disable the interrupt of debug timer.
[in] | EnableStatus | Enable/Disable. |
TRUE | Debug timer interrupt were enabled on entry to this call. |
FALSE | Debug timer interrupt were disabled on entry to this call. |